Console Games

NEWS

Oasis Games on Casual Connect and Bit Summit

Tag:NEWS, Published On 2017-06-05

(Beijing, 1st June 2017) Hello everyone! Continuing our last blog post we would like to share some impressions from the events our team here at Oasis Games joined over the past few weeks.

First you were able to find us in Singapore between May, 16th – 18th, competing for the Casual Connect Indie Prize. But soon after, we moved on to Kyoto showcasing a few new titles to our Japanese audience on the days of May, 20th-21st.

In total five different games were shown at both events, making it a small OG Console Game Fest of its own.  

Apart from OG’s title “DYING: Reborn” which was first released early this year, two more Chinese indie games supported by OG were introduced to Western/Japanese media and gamers, “Hidden Dragon” by MegaFun Games and “Light Tracer” from Void Dimensions. And not to forget, last years “Pixel Gear” and “Weeping Doll” which also made an appearance to say ”hi” to players at Casual Connect resp. Bit Summit.

Below you will find a few pictures taken by our team.


Oasis Games @Bit Summit


People watching others playing “DYING: Reborn” and “Weeping Doll” at Bit Summit. Surprisingly both horror games were especially popular with female players in Japan.


While one Japanese player takes on the challenge to beat the demo of Hidden Dragon, another live-streamer introduces the title to his audience.


Oasis Games @Casual Connect


A fellow indie playing “Hidden Dragon” at the Casual Connect OG booth giving valuable feedback for our developers.


Two journalists watching Martho from OG demoing how to play “Light Tracer”.

Please stay tune for more upcoming news from Oasis Games. And hope to see you all at one of the upcoming events in the near future.

Thank you for your constant support! 

Oasis Games Attending Two Gaming Events This Week

Tag:NEWS, Published On 2017-05-16

(Beijing, 16th May 2017) This is an exciting week for all of us at Oasis Games as we are showing 4 titles at two gaming events, Casual Connect Asia (16-18th May) and BitSummit in Kyoto (20-21st May).

While DYING: Reborn and Pixel Gear were selected by the Casual Connect Asia jury for the Indie Prize showcase, DYING: Reborn will also officially meet with the Japanese audiences for the first time at BitSummit together with its fellow horror title Weeping Doll.

For more information check out the event’s page or click on the links below.

DYING: Reborn 


DYING: Reborn at Casual Connect: http://indieprize.org/asia2017/#entry-19
DYING: Reborn
at Bit Summit: http://bitsummit.org/2017/projects/1330/

PIXEL GEAR


Pixel Gear at Casual Connect: http://indieprize.org/asia2017/#entry-18

WEEPING DOLL


Weeping Doll at Bit Summit: http://bitsummit.org/2017/projects/1427/

Apart from these familiar titles, Oasis Games is collaborating with two indie developers to showcase their titles.

HIDDEN DRAGON LEGEND: SHADOW TRACE

Hidden Dragon Legend: Shadow Trace, developed by MegaFun Games, is a 2.5D action platformer set in Imperial China, featuring the bloody story of dark alchemy, evil cults and a vengeance-driven quest.

Hidden Dragon at Bit Summit: http://bitsummit.org/2017/projects/1484/

LIGHT TRACER

Light Tracer from Void Dimensions is a VR puzzle-adventure game in which the player has to lead the princess through a story spanning eight chapters, climbing a Babel-like tower to save her country, which has fallen victim to very mysterious circumstances.

Light Tracer at Bit Summit: http://bitsummit.org/2017/projects/1448/

Stay tuned for more information and make sure to follow us on Facebook or Twitter.

Subaru Kimura casts as Colby in DYING: Reborn!

Tag:NEWS, Published On 2017-03-22

Special Japanese voice-overs have been recorded for the game for the Japanese release of DYING: Reborn. Though games are sold all over the world, only games in Japan are sold in the native language. And this time, Subaru Kimura will join as a special guest voice-actor playing the role of Colby.

Growing up in Germany, then Japan

A member of the Atomic Monkey talent agency, Subaru Kimura’s most prominent role has been his work as Big G in the series Doraemon, starting from 2005. After spending the first seven years of his life in Germany, Kimura moved to Japan, where he joined GEKIDAN NIHONJIDO and began his acting career. He’s been featured in musical productions, as well as animated features. 

Kimura Brings Out the Darker Side of Colby

In DYING: Reborn Game, Kimura plays the role of Colby, a pivotal character within the story. As the mastermind behind the main character Mathew’s kidnapping, he is cold, calculating, and above all merciless. And his deep psychological trauma and dark memories are somehow connected to Mathew. Kimura performs the multiple layers of Colby’s twisted personality with the utmost skill.

His other works include the recently released Kingdom Hearts HD 2.8 Final Chapter Prologue.

Other Outstanding Voice-Actors Featured!!

Two more fantastic voice-actors will be appearing alongside Kimura.

The main character, Mathew, will be played by Naohiro Ogura, whose work has been featured in the Japanese program “Discovering Mysteries of the World!” Additionally, Yume Maihara will join the cast as Connie, a mysterious character with a deep connection to Colby.

Please enjoy these talented voice-actors in the official video of DYING: Reborn.

——————————————

DYING: Reborn
Publisher: OASIS GAMES LIMITED
Systems: PlayStation®VR/PlayStation®4/PlayStation®Vita
Genre: Horror
Sale Date: March 2, 2017
Price: Download Ver. SGD 14.10 / SGD 28.10 / SGD 21.10
No. of Players: 1

——————————————

Copyright © 2017 Oasis Games Ltd. All Rights Reserved.

 

 

Immersive Puzzle Design in DYING: Reborn

Tag:NEWS, Published On 2017-03-22

Designing great games is hard  in ways that people may not realize. Designing puzzle games and horror games are both equally hard for different reasons. When we set out to design DYING: Reborn we were faced with the challenge of combining two very difficult genres together into a unique game. We were faced with many unique challenges that we had to overcome. This series of articles will break down many of the challenges we faced in designing a horror puzzle game. However, whether you are designing a game like

DYING: Reborn PSVR, a simple puzzle game, a horror game or another type of related game, these articles will hopefully inspire you to understand the challenges in designing and developing puzzle and horror games.

Designing Immersive Puzzles

One of the hardest challenges with designing a “room break” or “escape room” game is in how to design puzzles into a realistic looking or functioning world. An immersive puzzle is one which is integrated into the game or real world in a more natural way—they must fit into the world environment, into its story, into its theme and into the game in a way that makes it seem like it belongs. These puzzles are often chained together in order to solve a bigger puzzle.

For example, in DYING: Reborn, the game consists of a lot of different puzzles, and all of these puzzles are loosely linked together and often have some kind of transition from one to another. So, solving one “puzzle” might open something, which gives you a piece to another puzzle, which when solved gives you a key, which is a piece to another puzzle and so on until the player accomplishes their final goal.

In DYING: Reborn players must complete a number of “levels”, each of which is a location (often a room) which players must escape from. Within each room, there is usually an exit door they must try to get open by solving a number of puzzles in the world. We tried to integrate the puzzles in each area within the room itself or objects within the room as much as possible.

We used a lot of traditional puzzle designs and mechanics (of which there are MANY kinds) which are integrated into our game worlds. These puzzles are for example: on a piece of paper, written on a wall, show up as an object, are shown on a computer, or within the world somehow. For example, you could literally have a jigsaw puzzle, with various pieces on a table, which players could rearrange and try to put together, and if they succeed, it gives them a clue.

However, the hardest types of puzzles to design are those which make sense to the actual location and space you are in, and don’t feel too forced or contrived. So, for example, players might need to figure out how to break open a lock (by finding something big to hit it with), or turn on the power (by finding a fuse), or open a door (by finding a key), and so on. The types of puzzles you choose the locations you choose and many factors will determine how well you can integrate your puzzles into the world and immerse the player in it.

Within a game world, there are many things, places and ways to have puzzles integrated in the world. First, things can be hidden (behind pictures, under something, behind something, inside something, written in invisible ink, too dark or dirty to see, or so on). Second, things might be locked, where they need a key, code, or secret on how to open them. Third, things might need to be moved, which can open up a space, uncover something, give you something to stand on, cause something else to move, or so on. Fourth, things might need to be combined to do something. Fifth, something might need to be activated (but it might take something else to allow it to be activated, like a fuse, lever, etc.).

Lighting and visuals can play an important part of immersive puzzle design as well. There are a lot of ways to hide clues or information in the dark, which might require the player find and use a light source to see it. You can even possibly use many forms of optical illusions, or things which require players look at a problem in a certain way, from a certain perspective, in a mirror, or in other unique ways visually to make them more obscure. 

Finally, things can move in the world, allowing for a wide variety of additional interactions, and timing puzzles which require players to not only know how and what to do, but when to do it. So think about how to incorporate puzzles which utilize movement into them as an added layer of depth and complexity.

No matter how you decide to integrate puzzles into your world, it is important to make sure they are logical, or that the rules for solving them are well understood.

Immersing the Player in the World

In order to fully immerse the player in the game world, you must also think about the core game systems and how they will keep the player immersed in the game in order for them to solve the puzzles in the first place.

The choice of camera can affect the immersion of the game a lot. Putting the player in first person helps a lot in immersing the player (which is especially good for VR). A third person camera can work when designing this kind of game, but it pulls the player a bit more out of the experience and changes how puzzles are seen and accomplished. Great 3rd person games, many of which are heavily action platforming, like Tomb Raider, do exist however with lots of puzzles in them. InDYING: Rebornwe chose a first person camera to help immerse players in the game and make them the one who is solving the puzzles and trapped in these rooms, not another character.

Having great audio and effects not only is great and necessary for immersion, but audio can also be used when designing puzzles which are immersive. When designing puzzles, think about how audio can be used to provide clues and other information for players to not just make the world seem more real, but to provide hints to solve puzzles or even be a puzzle itself. Also, keep in mind audio can play a significant part of horror in a game and can be used in many ways to creep people out and directly scare them.

Challenges Faced

Player Failure While Puzzle Solving

A major problem with designing puzzles which integrate into the world is that it can be very easy for a player to fail when trying to solve the puzzle, for a wide variety of reasons, and they may get discouraged and not realize that they should keep trying. So, when a player fails, it needs to be VERY obvious why with great feedback. The failure should hopefully also be obvious, so that players know why they are failing.

For example, let’s say you have a door with a lock and a keyhole in it, and the players find a key, stick it in the lock and it doesn’t open. The players would naturally assume they need a different key. However, what if the key hole had something inside of it, which players needed to get out before the key would work. This puzzle would NOT be obvious, unless some kind of clue was given to the player when he failed. What if the player needs to time their pushing of a button when something seemingly random happens (like press a button when lighting strikes)… does the player know they need to do this, and if not, how are they supposed to figure it out? Or, for example, what if the players need a toy car to hit something and knock it over in a place they cannot reach, but the car doesn’t have batteries, and you need to flip it over and open it to see inside, and know its missing the batteries. Will players know they need to add the batteries?

So, good proper feedback upon failure can be important. As is designing proper logic and clues into your game to make sure players understand what to do when something isn’t obvious.

Interacting with Interactive Objects

When designing immersive puzzles which take place in a virtual world, it is very difficult to know how to find the balance between how to have a world be interactive, while not also giving away all of the clues, and not turning the game into a “hunt and peck” click fest. So, it is a major problem of knowing how much information to reveal to players, versus how much to force them to discover on their own.

In the old days of classic adventure games likeMonkey Island, to the present day Hidden Object Game (HOG) genre, players are unsure of what things on screen are interactive, and what are just there to look good, such that players are forced to “click” on everything they see until they find something to interact with. This method is more immersive, as the world doesn’t have a bunch of UI elements marking all of the interactive elements, and it makes many puzzles more challenging as players don’t obviously know what they should interact with. However, this method can lead to frustration as players don’t know what to interact with and tire of clicking on everything.

On the opposite side of this, you can have UI elements which mark anything which is interactive. These UI elements might only appear if the player gets close, but it makes it easy for players to know what they can interact with. The challenge with this, is that players often then know exactly what they need to do in each location, which can often spoil the solution to a puzzle.

InDYING: Rebornwe chose to not show the player what items are interactive in the game in order to keep the world more immersive. This can make some areas a little tedious however, so we needed to make sure that the player understands what they need to do in a clearer manner. Again this is another reason (of many) to make sure the puzzles were integrated into the world in a natural way is crucial. 

Rewards for Exploration

Another possible solution, even though it requires more work, is to make most/more objects at least partially interactive, and which have some benefits for interacting with. Exploration of a world is really enjoyable for many players, and gaining rewards for exploration is also important. So, whether players explore a vast world, or explore more places in a smaller world (or room), they should have the same enjoyment, rewards for discovery and interest.

As players explore, they should be rewarded with finding items, clues, information, story, or other interesting or useful things which help them in the game.

 

Horror Creeping Steadily Into Your Consciousness

Tag:NEWS, Published On 2017-03-06

Greetings from Oasis Games, publishing partner of Sony Interactive Entertainment Shanghai (SIESH) in China! We are very excited to finally announce the release of DYING: Reborn, another great title from our indie developers here in China.

A spine-chilling horror for 3 systems

Horror is an experience that is best enjoyed when you are fully immersed in it. Play a horror game in a dark room, and soon you might even feel like you're no longer alone. DYING: Reborn, available for PlayStation®VR, PlayStation®4 and PlayStation®Vita, promises you a unique experience that will stay with you even when you've shut it off and left your room. 

"Let's play a game, and maybe it will unlock the memories that you have locked deep within you."

You wake up, and your memory's gone. It seems like the only way out of the room is locked. You need to find a way out of it. You are obviously alone, but there is likely a way of escape and it's also likely that there is a clue in the room to help you unlock that door. This is the premise of Dying: Reborn, a dark horror-themed puzzle and escape room game that will have chills running up and down your spine as you try to escape your predicament.

You do so by solving a variety of creative puzzles. You will need to examine your surroundings, and search for the clues hidden all around the rooms. Collect and use the items that you find. By solving the puzzles, you are able to escape the rooms that you're in and thereby progressing in your search for your lost memory. Gather the shards, unlock new parts of the story and discover the mistake that was made in the past. Interact with your surroundings to discover more clues and items that you need to solve the puzzles. Every piece that you touch may be a clue or a required item, listen to the devices in the room, for they may provide even more clues, even if that may not be immediately obvious. Pay attention to everything. Each step and each spooky room brings you closer to your lost memory.

Be spooked by the realistic and gritty 3D environment as you move freely in it to find ways out of the eerie rooms that you're in. The hyper-realistic art style of Dying: Reborn reinforces the feeling that you are alone in the world and that it seems like no help will be forthcoming. The music is not too obtrusive and doesn't become too grating on the ears. So, you'll be able to spend a lot of time exploring the rooms immersed in an environment that has really upped the creepy factor by a lot. With each experience of fear, feel the joy of rebirth and being alive.

Produced by Nekcom, DYING: Reborn has been developed by some of the most experienced people in the game industry in China. The team has worked on various AAA games for various consoles for companies such as Electronic Arts or ACTIVISION BLIZZARD and has also been involved in the independent development of EA’s first 3D game engine.

Available now on the PlayStation®VR, PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system, DYING: Reborn promises you that you will feel the hair on the back of your neck rise as you attempt to crack the code to getting your memory back. 

Copyright © 2017 Oasis Games Ltd. All Rights Reserved.

Oasis Games Multiplayer Update Promises More Fun!

Tag:NEWS, Published On 2016-11-21

With the launch of Weeping Doll on November 2, Oasis Games has plans in the pipeline to further draw your attention to more virtual reality goodness. 

For players looking for an arcade shooter experience, Pixel Gear is the game for you. The pure shooting sensation and tracking accuracy helped propel Pixel Gear onto the popular list in the PlayStation® Store. 

Developed exclusively for VR, Pixel Gear is a colorful and fast-paced 3D pixel shooter with a variety of comical monsters, zombies and ghosts as enemies to defeat.

Pixel Gear is a wave-based shooter game full of variety of interactive objects that exhibit entertaining reactions when hit, and a host of cool upgradeable weapons and power-ups that grant the ability to slow down or even stop time.

Players can earn coins to start unlocking additional weapons, power-ups and ammunition. Unlockable weapons include submachine pistols, the long-range sniper rifle and other hand weapons for taking down level bosses. You could cycle through using all the weapons available and decide which gun fits your playing style to challenge different difficulty settings.

For those gamers who feel that they need more out of this game, Oasis Games has launched a game patch to update Pixel Gear! If you thought playing against the AI was fun, now you can enjoy playing against your friends when Pixel Gear introduces the co-op mode that allows VR players to play against up to 3 DS4 players.

The player wearing the VR headset, has one goal, to guard the level’s gold coins. The other players, using the DS4 controllers, are disguised as all kind of creatures and objects and must try and steal the gold coins. The goal of the DS4 player is to collect a certain amount of coins within a given period of time.

DS4 players can change form or deploy decoys to avoid being detected by the VR Player, while the VR player needs to uncover and shoot at the DS4 players. When DS4 players get shot, they will enter a critical state and become a ghost. The ghosts could also move freely. The DS4 players can be revived while someone enters the ghost’s circular range, and shown up again at any selected location. This form of revival does not result in a deduction of gold coins. When a specified amount of gold coins is collected during the round time, the DS4 players will be victorious. On the contrary, failing to do so results in the victory belonging to the VR players who successfully protect their coins! To win or to be defeated, team up and gear up!

If you still haven’t gotten your copy of Pixel Gear(Online Console Game), what are you waiting for?  Let’s join the coin snatching madness!! 

An Oasis of Games to quench your VR thirst

Tag:NEWS, Published On 2016-11-02

The string of virtual reality devices launch, the most recent of which being Sony PlayStation® VR headset, has brought a lot of excitement in the gaming community.  It is no wonder game developers and game publishers have been on a roll to introduce exciting games to create stickiness among early adopters of the VR technology.  

Oasis Games, a leading Chinese game company and publishing partner of Sony Interactive Entertainment Shanghai (SIESH) for the overseas market, is the largest third party publisher today with four PlayStation® VR titles for VR enthusiasts for release within PS VR’s launch window. 

Oasis Games has titles that are unique and suited for everyone - from fun for the family to story-driven horror. Oasis Games’ offerings ensure that there is something for everyone to enjoy. The latest game introduced will be one that promises fun for the not so faint-hearted.

Weeping Doll

Weeping Doll is a story-driven psychological thriller adventure where dolls come alive, animated and fueled by the negative thoughts of their child owners. Developed by Unreal 4 Engine, Weeping Doll provides an immersive adventure for players while from the first-person view of a maid as they slowly uncover the unnatural truths inside the walls of a Japanese family’s Victorian-style house. 

With every new game, you start off in a room that is pitch-black with the voice-story in the background. You will soon hear the ringing of a cell phone which you will retrieve from your back pack, which will give you instructions and teach you how to play the game. With that, you will go from room to room to uncover keys to unlock the doors moving you on into the next room. Your goal is simple; unlock every door to exit the doll house.

Different obstacles have been arranged to test your abilities to solve the problems put in your path to exit the house. You will even venture into a room that used to be a doll studio and you will meet Daddy and Mommy Doll along your journey.  

Solve difficult puzzles in eerie surroundings as an abused girl’s doll takes revenge on her parents, and things only get scarier from there! Explore environments in first-person view as the surprising truths of the storyline are slowly uncovered. 

If you feel like you have not gotten enough of Halloween, Oasis Games has got you covered with this VR title. From November 2, Weeping Doll is now available on  PlayStation Store for select countries in Asia.

Other than Weeping Doll, Oasis Games has already launched 2 other VR titles that are shooter games, Ace Banana and Pixel Gear.

Ace Banana 

Launched on October 13th, players assume the role of a skilled Banana Archer, the world-famous protectors of innocent bananas. In opposition are hordes of mischievous monkeys who are dressed in a variety of different costumes and approach you using different techniques and moves that add to the surprise factor and excitement of the game. 

As these meddling monkeys arrive in waves through 16 stages, players must use the PlayStation®Move controllers to mimic drawing, aiming and shooting their bow with an arsenal of quirky arrows ranging from plungers to rubber fish and even cute pandas! Players will need to stay alert and be aware of their virtual surroundings as when all their bananas are stolen, the game is over!

Expectantly, the version for multiplayer is coming soon on the PlayStation Store.

Pixel Gear

Launched on October 20th, Pixel Gear includes six levels of a variety of interactive objects that exhibit entertaining reactions when hit, and a host of cool upgradeable weapons and power-ups that grant the ability to slow down or even stop time. 

Precision is key as players combat fun baddies such as witches, skeletons, bats, undead knights and ghouls, while unlocking various weapons and upgrades to prepare themselves for the thrilling boss battles that end each level. Don’t get too caught up in the action and shoot the innocent angels! Harming them will also harm you. 
“Pixel Gear is probably the most accurate game that I’ve played with PS move controller,” according to a review from The Coolest Nerd. The tracking and precision in the game and the tremendous VR shooting experience offers one of the best shooting experiences.

If you think you are quite the marksmen, this game gives you a good run for your money. There are 3 levels of difficulty to choose from and the enemies are relatively easy to kill as long as you are precise. However, you have to be accurate and quick on the trigger when they start coming out in droves and swarming you.

Like Ace Banana(Console Games), there would be a multiplayer version for Pixel Gear too.

While Oasis Games has launched two VR titles so far, they still have 2 more titles in the pipeline promise a whole lot of fun and horror in the upcoming months scheduled to be launched.

DYING: Reborn

DYING: Reborn is a dark, psychological thriller-themed puzzle game, which creates a unique first-person room escape experience. Prepare to delve into a dark, horror-themed puzzle game that recreates a unique first-person room escape experience in VR. Examine, collect and use items to solve a variety of creative puzzle types to escape each spooky room, feeling shivers down your spine at every turn!

There will be only a limited number of games that simultaneously available on PS VR, PS4 and PS Vita, DYING:Reborn is one of them! The game will roll out on all platforms in Jan, 2017.

Oasis Games is ready to quench your thirst and walk hand in hand with you through your VR experience. 

Copyright © 2016 Oasis Games Ltd. All Rights Reserved.

 

WEEPING DOLL BRINGS DARK MYSTERY TO PLAYSTATION®VR

Tag:NEWS, Published On 2016-10-27

Oasis Games Releases Its Third PS VR Launch Window Title!

Perfect for Spooky Halloween Gaming

BEIJING – (October 27, 2016) – Oasis Games Ltd, a leading independent Chinese publisher, today announced it has released Weeping Doll, its third PlayStation®VR launch title in as many weeks. The adventure game is a dark, story-driven psychological mystery where dolls come alive, fueled by the negative thoughts of their child owners. Players must solve difficult puzzles in eerie surroundings as a tortured girl’s doll takes revenge on her parents—and things only get scarier from there!

“Weeping Doll arrives just in time for Halloween to bring a spooky psychological adventure to PlayStation VR gamers looking for a touch of the macabre,” said Alen Wu, business director at Oasis Games. “Step into a mansion filled with hidden tragedies and discover a story that unfolds as you solve its ghostly secrets.”

In the game, players will explore environments from the first-person view of a maid as they slowly uncover the unnatural truths inside the walls of a Japanese family’s Victorian-style house. By projecting their maid avatar in discrete steps to whatever spot they want to explore, adventure gamers bypass any potential VR-induced discomfort while still enjoying full freedom of movement. Every object and every sound plays a pivotal role in solving the mystery of what happened to the family, so players will need to explore the mansion carefully. Players with a curious mind will be provoked by challenging puzzles of all different sorts as they unravel the dark secrets of the family’s past. Weeping Doll, which is developed using the Unreal 4 Engine, provides an immersive and chilling adventure that will send shivers down your spine—get ready to enter the mansion and face your fears!

Weeping Doll is developed by TianShe Media and is published by Oasis Games in North America and  Europe for the PlayStation®VR.  From October 27, 2016 through November 3, 2016, the game will have a 10% discount off the base price of $14.99 and a 20% discount for PlayStation®Plus members. Keep up to date on all the scary details at facebook.com/WeepingDollOfficial. This game is rated “E for Everyone” by the ESRB.

To stay in touch with future details for the Oasis Games PS VR line up, Like Oasis Games on Facebook at fb.me/OasisGamesOfficial, follow us on Twitter at @Oas_Games and on Instagram @OasisGamesOfficial.

 

 

Pixel Gear for PS VR Blasts onto PlayStation Store

Tag:NEWS, Published On 2016-10-20

Fast-Paced Arcade 3D Pixel Shooter is Second of Four Exciting PS VR Games from Oasis Games

BEIJING – (October 20, 2016) – Oasis Games Ltd, a leading independent Chinese publisher, today announced that its second PlayStation®VR title, Pixel Gear, is now available on the PlayStation®Store. Developed exclusively for PS VR, Pixel Gear is a colorful and fast-paced 3D pixel shooter with a variety of comical monsters, zombies and ghosts as enemies to defeat.

Pixel Gear is a wonderful introduction to PlayStation VR gaming with its vibrant 3D pixel graphics, easy to pick-up and play controls, and fun level of challenge that everyone in the family can enjoy,” said Alen Wu, business director at Oasis Games. “The look resonates well with kids, and it’s easy to grab your pixel gun and step into the colorful world filled with nonstop action where you must aim and destroy attacking ghosts and goblins before they get you!”

Pixel Gear includes six levels chock full with a variety of interactive objects that exhibit entertaining reactions when hit, and a host of cool upgradeable weapons and power-ups that grant the ability to slow down or even stop time. Precision is key as players combat fun baddies such as witches, skeletons, bats, undead knights and ghouls, while unlocking various weapons and upgrades to prepare themselves for the thrilling boss battles that end each level. Don’t get too caught up in the action and shoot the innocent angels! Harming them will also harm you.

Starting with the default laser pistol with unlimited ammo, players can earn coins to unlock additional weapons, power-ups and ammo by shooting ghosts to make them drop their gold. Unlockable weapons include submachine pistols, the long range sniper rifle and other handy weapons for taking down level bosses. Gear up and blast your way through all of the levels and up the difficulty level to achieve the highest score!

Pixel Gear is developed by Geronimo Interactive and is published by Oasis Games in North America, Europe and select countries in Asia for the PlayStation®VR.  From October 20, 2016 through November 3, 2016, Pixel Gear will have a 10% discount off its base price of $10.99 and a 20% discount for PlayStation®Plus members. [Global PRs: Confirm pricing with Oasis ]Keep up to date on pixelated mischief, including the upcoming co-op feature on Facebook, here. This game is rated “E for Everyone” by the ESRB.

Pixel Gear follows on the heels of the arcade archery PS VR launch title from Oasis Games, Ace Banana. Details of more product releases for the Oasis Games PS VR lineup will be announced in the coming weeks. To stay in touch, like Oasis Games on Facebook at fb.me/OasisGamesOfficial and follow us on Twitter at OAS_Games and Instagram at @OasisGamesOfficial. Find out about all of the Oasis Games products here: http://en.console.oasgames.com/.

 

Ace Banana for the PlayStation®VR Out Now

Tag:NEWS, Published On 2016-10-13

Oasis Console Games Isn't Monkeying Around Day One Launch of Whimsical Arcade Archery; Kicks off Month of Exciting PS VR Title Releases

BEIJING – (October 13, 2016) – Monkeys beware as Oasis Games Ltd, a leading independent Chinese publisher, today announced that its day one PlayStation®VR title, Ace Banana, has launched. Developed exclusively for VR, Ace Banana is a first person arcade archery game where players wield a bow to protect their banana stash from a host of marauding monkeys. The light-hearted shooter features a mix of over-the-top fun supported by native VR controls, which allows players to quickly get into the action.

“Ace Banana is a great game for the PlayStation VR launch with its fun and unique gameplay offering,” said Alen Wu, business director at Oasis Games. “Players will find themselves stepping into a colorful world, armed with a bow and variety of fun ‘arrows’ to protect their tasty bananas from waves of attacking monkeys – the fun is quick and the experience is immersive.”

In the game, players assume the role of a skilled Banana Archer, the world-famous protectors of innocent bananas. In opposition are hordes of mischievous monkeys who are dressed in a variety of different costumes and approach you using different techniques and moves that add to the surprise factor and excitement of the game. As these meddling monkeys arrive in waves through 16 stages, players must use the PlayStation®Move controllers to mimic drawing, aiming and shooting their bow with an arsenal of quirky arrows ranging from plungers to rubber fish and even cute pandas! Players will need to stay alert and be aware of their virtual surroundings as when all their bananas are stolen, the game is over!

Ace Banana is developed by TVR (Time of Virtual Reality) and is published by Oasis Games in North America, Europe and Asia for the PlayStation®VR.  From October 13, 2016 through October 27, 2016, there will be a 10% discount off the base price of $14.99 and a 20% discount for PlayStation®Plus members for Ace Banana. Keep up to date on all the monkey business, including the upcoming co-op feature on Facebook here. This games is rated “E for Everyone” by theESRB.

Details of more product releases will be announced in the coming weeks for the Oasis Games PS VR line up. Like Oasis Games on Facebook at fb.me/OasisGamesOfficial, follow us on Twitter at @Oas_Games and on Instagram@OasisGamesOfficial.

Oasis Games Celebrates PS VR Launch with 5 Lineup

Tag:NEWS, Published On 2016-09-29

“Ace Banana” Confirmed for Day One Launch, October 13, with “Pixel Gear” and “Weeping Doll” to Launch in Consecutive Weeks

BEIJING – (September 29, 2016) – Oasis Games Ltd, a leading independent Chinese publisher, today announced the release dates for its PlayStation®VR line up, starting with Ace Banana being confirmed as a day one release on October 13, to coincide with the PlayStation®VR launch. Keeping the VR momentum going within the month, will be Pixel Gear on October 20 and Weeping Doll on October 27. Additionally, DYING: Reborn has been confirmed to launch in January 2017 and details on Mixip will be announced at a later date. 

As the sole strategic partner of Sony Interactive Entertainment and the first publisher to launch a Chinese-developed game for PlayStation®4 system in the West with KOI; Oasis Games has the largest PS VR lineup of any third party publisher and will strategically release five diverse games within the 90-day launch window. Each game delivers a unique and immersive experience, providing PS VR early adopters with a varied lineup that promises fun for players of all ages and types. 

“We are immensely proud to have a strong and diverse PS VR lineup to offer players starting with our October launch titles,” said Alen Wu, Global Business Director for Oasis Games. “On October 13, we look forward to having our fun arcade archery game, Ace Banana out, with our shoot-em-up Pixel Gear and the dark, story driven psychological adventure, Weeping Doll to follow in the coming weeks in October. It’s going to be a great month for VR fans!”  

The Oasis Games line up of PS VR games include: 

Complete with single player and multiplayer co-op gameplay, Ace Banana features full-filled bright environments with comical weapons, outrageous enemies and wacky soundtrack that families will go bananas for intuitive controls and challenging levels that are quickly learned but slowly mastered will make Ace Banana a favorite of PlayStation®VR early adopters. In the game, players assume the role of a Banana Archer, the world-famous protectors of bananas. In opposition are hordes of mischievous monkeys, set on stealing bananas from the player’s stash. As the enemies arrive in waves, players use the PlayStation®Move controllers to mimic drawing, aiming and shooting their bow with an arsenal of arrows ranging from plungers to fish and even pandas! Players will need to stay on their toes as when all their bananas are stolen, the game is over! Developed by TVR, Ace Banana is scheduled to launch on October 13. 

Pixel Gear is a colorful 3D pixel shoot-em-up with a variety of humorous cartoon monsters, zombies and ghosts as enemies to defeat. The game includes 6 levels that are filled with a variety of interactive objects that exhibit entertaining reactions when hit, and a host of upgradeable weapons as well as defensive objects that grant the ability to slow down or even stop time. Developed by Geronimo Interactive, Pixel Gear is scheduled to launch on October 20.

Weeping Doll is a dark, story-driven psychological adventure where dolls come alive, animated and fueled by the negative thoughts of their child owners. Players must solve difficult puzzles in eerie surroundings as a tortured girl’s doll takes revenge on her parents—and things only get scarier from there! Explore environments in first-person view as the surprising truths of the storyline are slowly uncovered. Developed by TianShe Media, Weeping Doll is scheduled to launch October 27.

DYING: Reborn is a dark, horror-themed puzzle game that creates a unique first-person room escape experience. Examine, collect and use items to solve a variety of creative puzzle types to escape each spooky room, feeling shivers down your spine at every turn! The game will also be made available the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system. Developed by Nekcom, the title will release January 2017.

In the arcade space shooter Mixip, players are being thrust forward as they control two futuristic ships simultaneously, wielding a Move controller in each hand. As the experience intensifies and gets deeper in space, players can merge the ships to form one ‘super’ ship for new, stronger abilities, dodge heavy bullet fire and grab upgrades to increase weapon power and take down bosses! Developed by TVR, more details will be available at a later date.

More product details will be announced in the coming weeks for the Oasis Games PSVR line up. Like Oasis Games on Facebook at fb.me/OasisGamesOfficial and follow us on Twitter at @Oas_Games.

Oasis Games Announces the Largest PS VR Launch

Tag:NEWS, Published On 2016-08-30

From Gothic Horror to Pixel Shooter, Leading Chinese Publisher to Immerse Players with Five Unique VR Launch Titles

BEIJING – (August 30, 2016) – Oasis Games Ltd, a leading independent Chinese publisher, announced today that it will release a strong and diverse lineup of five PlayStation®VR titles, more than any other third party publisher, during the PS VR launch window. Titles released within the 90-day launch window include Ace Banana, a cartoony arcade archery game where players wield a bow to protect their banana stash from marauding monkeys, story-driven horror adventure Weeping Doll, the 3D pixel shoot-em-up Pixel Gear, the eerie room escape puzzle game Dying: Reborn and the arcade space shooter, Mixip. Each game delivers a unique experience, providing PS VR early adopters with a varied lineup that promises fun for players of all ages and types. 

“Oasis Games is creating a wide range of fun titles for PlayStation VR, as shown in our launch lineup that ranges from colorful arcade archery to spooky horror to 3D pixel shooter,” said Alen Wu, business director for Oasis Games. “We are proud to have so many titles slated for the launch window, more than any other publisher, and this is a testament to our commitment to providing entertaining experiences for the global PS VR audience.”

The following games are yet to be rated by the ESRB:

Complete with single player and multiplayer co-op gameplay, Ace Banana features full-filled bright environments with comical weapons, outrageous enemies and wacky soundtrack that families will go bananas for! Intuitive controls and challenging levels that are quickly learned but slowly mastered will make Ace Banana a favorite of PlayStation®VR early adopters. In the game, players assume the role of a Banana Archer, the world-famous protectors of bananas. In opposition are hordes of mischievous monkeys, set on stealing bananas from the player’s stash. As the enemies arrive in waves, players use the PlayStation®Move controllers to mimic drawing, aiming and shooting their bow with an arsenal of arrows ranging from plungers to fish and even pandas! Players will need to stay on their toes as when all their bananas are stolen, the game is over! Developed by TVR, Ace Banana is scheduled to ship with the PS VR hardware launch this October. 

Weeping Doll is a story-driven horror adventure where dolls come alive, animated and fueled by the negative thoughts of their child owners. Solve difficult puzzles in eerie surroundings as an abused girl’s doll takes revenge on her parents—and things only get scarier from there! Explore environments in first-person view as the surprising truths of the storyline are slowly uncovered. Developed by TianShe Media, Weeping Doll is scheduled to launch this October.

Pixel Gear is a colorful 3D pixel shoot-em-up with a variety of humorous cartoon monsters and ghosts as enemies. Each level is filled with interactive objects that exhibit entertaining reactions when hit and upgradeable weapons that grant the ability to slow down or even stop time. Developed by Geronimo Interactive, Pixel Gear is schedule to ship this October.

Dying: Reborn is a dark, horror-themed puzzle game that creates a unique first-person room escape experience. Examine, collect and use items to solve a variety of creative puzzle types to escape each spooky room, feeling shivers down your spine at every turn! The game will also be made available the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system. Developed by Nekcom, the title will release this winter.

In the arcade space shooter Mixip, players control two ships simultaneously, wielding a Move controller in each hand. Combine the ships for new abilities, dodge heavy bullet fire and grab upgrades to increase weapon power and take down bosses! Developed by TVR.

“Each game offers something different, which was the criteria we used when we selected what we wanted to bring to the global PlayStation marketplace,” continued Wu. “We’re extremely excited about VR as consumers ourselves, and look forward to the reception of our games amongst the fans.”

All five PS VR titles will be published by Oasis Games in globally (except for China). More information on the company’s lineup of PS VR titles will be released in the coming weeks.